Aakash Dutta

UI/UX Designer

Portfolio

2026

Hi, I’m
Aakash .

Chapter 01

What started as filling notebooks with doodles has grown into a career helping brands find their visual voice. Through clean lines, bold colors, and a lot of heart, I create designs that actually connect. Best of all, freelancing lets me team up with passionate founders to build something fresh on every project.

Skills and personal info receipts. Krita, Framer, Figma, Blender, Filmora, Godot Engine, and Adobe Photoshop.
Two portraits of Aakash in a beige film strip.

Character Design

RUBY / ルビー

Ruby character sheet with two expression studies and two full-body outfit designs on graph paper.
Sketchwork
Ruby standing with one hand raised, wearing goggles and a red and green top.

Ruby got rejected by her school band and told them their songs sucked anyway. She still knows every one by heart. She’s sharp-tongued and hates taking advice. She rarely talks about her rough childhood or what it’s like living with schizophrenia. Most nights, she just puts her headphones on and writes songs of her own.

AND MY FAVOURITE......

Saziel concept sheet with outfit studies, portraits, and color swatches.
Sketchwork COLOUR PALETTE
Saziel stands with his arms crossed, carrying a horned skull staff.

Saziel

Saziel walked out of Hell with his only friend’s skull. He still says “we” when he talks about the escape.

Illustrations

Mallmory

The mall scene with warm lighting.
Warm lights
The mall scene before final rendering.
Unrendered
The original fisheye line drawing.
Sketchwork
Finished fisheye illustration of friends in a mall.

I can’t tell if I miss the mall, the day, or just being there with my friends. I drew it the way I remember it.

A shaft of daylight falls across the red marks in a tiled bathroom.

A Little Red

I wanted to draw the heaviness someone can carry into an ordinary room. The red on the tiles gives that feeling somewhere to go. I left his head outside the frame because he could be anyone. A thin shimmer of daylight slips through the window and catches on the tiles. I wanted it to feel like the kind of hope you almost miss unless you stand there a little longer.

Rough perspective and lighting study.
Rough Sketch
The tiled room with its base colors.
Unrendered
Black and white study of the tiled room.
Black and White
Finished illustration for The Trip.

The Trip

Teeth, eyes everywhere.
Don’t stare too long. They might stare back...

Line art for The Trip.
Line Art
Rough sketch for The Trip.
Rough Sketch
Illustrated Teen Titans skateboard with its trucks and wheels.

Skateboard Illustrations

THE WITCH?

Two hand-painted skateboard decks in a vintage label frame.

The Witch

Game Project

PANDEMONIUM
WARD

Left game artwork Centre game artwork Right game artwork

THE BLAST

WALKTHROUGH

Environments

Four views of the purple and blue cavern environment.
The Making, with two views of the cavern on the right.
Four views of the hospital’s tiled rooms and corridors.
The Making, with two views of the hospital in Blender on the right.